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Design Systems Process

Building Design Systems That Scale

How we approach design systems to ensure consistency, speed, and maintainability across growing product teams.

Design systems are more than component libraries. They’re the shared language between design and engineering that enables teams to move fast without breaking things.

The Problem with Ad-Hoc Design

Every product starts simple. A few screens, a handful of components, one designer who knows where everything lives. Then growth happens. New features, new team members, new platforms. Suddenly you’re maintaining three slightly different button styles and nobody remembers which one is “correct.”

This is the moment most teams realize they need a system.

Our Approach

We build design systems in layers:

1. Foundation

Tokens come first. Colors, typography, spacing, shadows—the atomic decisions that everything else builds upon. We define these as CSS custom properties and expose them through both design tools (Figma variables) and code.

2. Components

With tokens in place, components become compositions rather than inventions. A button isn’t “blue with 16px padding”—it’s bg-accent, px-4, py-2. The language is shared.

3. Patterns

Components combine into patterns. A form field isn’t just an input—it’s a label, an input, helper text, and error states working together. Patterns encode best practices.

4. Documentation

A system without documentation is just a codebase. We document everything: when to use each component, accessibility requirements, edge cases. The goal is enabling autonomy.

The Investment Pays Off

Design systems require upfront investment. But the return compounds over time. Features ship faster. Consistency improves. Onboarding accelerates. The system becomes a multiplier.

Start small. Document as you go. Iterate based on real usage. That’s how systems scale.